loading...

Fishola

Description
Fishola

INRAE
Fishola

Lead product designer on a mobile and web project for the french National Agronomic Research Institute (INRA). The goal is to improve research’s data by improving the “participatory science” with the amateurs fishermen.

By the mobile experience, we tried to attracted and involved the fishermen, with an easy and intuitive user experience, to participate to scientific research and fish populations safeguarding.
We worked on an easy way to field the informative forms with a step by step process link to a live timer during the user fishing time.
For the user effort, we providing an all set of metrics and ratings off all his fishing sessions by days, weeks, months and years.

By the web experience, we are designing a back-office metrics and dashboard tools to manage on live the information about fish populations (dedicate for scientific research only).

Ux research and focus group.
I started this project by animated focus group with 12 Fishermen users.
It helped me and the stakeholder to evaluate the needs and create personas.
Then I designed functionality map, and tested it with interactive sketch prototypes with the user panel.
The goal was to motivated the user to fill the Inrae database by offering metrics feedback on their fishing sessions.

Ux design, wireframe and user flow.
By components user flow map and low fidelity wireframes, I worked iteratively with the developers team and the stakeholders.
When important user scenario was done, we tested it with the users by low fidelity prototype.
Each user test was synthesised by a user success board to identify the blockers or difficulties.

Ui design and integration.
I designed hight fidelity mock up and created a Ui kit based on Ant Design lybrary for Vue.js
A finale hight fidelity prototype user test on mobile was made with the fishermen to test the accessibility and the full user experience.

 




Details
  • Client INRA
  • Date 2019
Categories: Mobile